A small team of friends making games we love

We’re Digital Cybercherries, a small group of friends who never stopped playing. We began in 2015 in Manchester, UK, and today we’re a remote team across the UK, the US, and Germany. We’re deeply grateful for how far we’ve come and for the fans who made it possible. Thank you!

DCC Team

MEET THE TEAM

We break our own builds so you don’t have to. Meet the team.

Dec Doyle
LEVEL 35

Dec Doyle

Programmer & Game Designer

Adds a feature at lunch, removes three by dinner. What remains is the good stuff.

Prototyping
Reverts
Ulrich Gollick
LEVEL 33

Ulrich Gollick

Audio Engineer & Creative Producer

When a sound is wrong, his eyebrow moves first.

SFX
Latency
Joe Henson
LEVEL 34

Joe Henson

Creative Gameplay & Marketing Director

Thinks up hooky game ideas that somehow keep working.

Hype
Pitches
Josh Lennen
LEVEL 55

Josh Lennen

Art Design & Animation

Unreal behaves when he exports, somehow.

Modeling
Polishing
Nick Watkinson
LEVEL 55

Nick Watkinson

Build Manager and Engine Programming

If it crashes, he finds it; he always does.

Builds
Sleep
Max Ammo
LEVEL 100

Max Ammo

Classified

Protector of the HYPERCORE.

Batteries
Major Evil

BACKUP HAS
ARRIVED

When things get tough, they hit continue.

Vini Ariel
LEVEL 26

Vini Ariel

Gameplay Programming

Writes gameplay that feels good, then rewrites it until it feels great.

Iteration
Coffee
Fred Gauthier
LEVEL 26

Fred Gauthier

Pixel Art, 2D Art

Draws one pixel, moves it two, then questions everything.

Precision
Layers
Jose Cuello
LEVEL 35

Jose Cuello

Gameplay Programming

Makes things fun, then accidentally breaks gravity.

Systems
Semicolons
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STAY UPDATED!

From pixel roots to digital horizons, we bring retro energy into today’s gaming world — creating titles that feel both comfortably familiar and excitingly new.